I’m Rebeca Zambrano, the founder of NINA FITZ, a sculptural homeware studio based in Madrid.
I design each piece digitally and make it by hand in small batches. My work blends digital precision with the unique touch of the hand, creating objects for people who want their space to reflect who they are, not just where they shop.
WHY I STARTED
Over time, I noticed that many homes were starting to look the same: the same shelves, the same vases, the identical quiet, mass-produced look. I remember entering a friend's apartment where everything blended together—white walls, generic prints, a row of identical vases lined up from the catalog. The space looked polished, but said nothing about who lived there.
I started Nina Fitz to offer something different. Imagine that same room, but with a piece shaped just for them—a sculptural centerpiece catching the light, its surface holding the marks of the hand that made it. Suddenly, the room shifts. It's not just another copy. The objects raise questions, tell stories, and turn empty space into something personal and alive.
I believe the objects in your home should have a purpose and add more than just filling a shelf.Your home should say something about you, not just copy a catalog.
THE DIFFERENCE
NINA FITZ is not a traditional craft workshop or an industrial factory. I’m somewhere in between.
Digital design alone can feel cold, while traditional craft can miss precise shapes. By combining both, I create forms shaped by digital tools and finished with the unique touch only a human hand can give.
The computer shapes the structure, and the hand shapes the surface.This balance is where the art happens.
Many homes end up looking alike—same shelves, same vases, same familiar rooms. Nina Fitz was born from the belief that your space should express your individuality, and that the objects you surround yourself with should have a story, thoughtful design, and a real purpose—not just fill empty spots.
THE CRAFT BEHIND EVERY PIECE
My workflow is simple in principle: Born from craft and code.
Every piece begins digitally. I use 3D modeling software such as Fusion 360 and Nomad Sculpt to develop forms that would be difficult to shape entirely by hand.
Once the design is resolved, I move into physical production. I 3D-print prototypes, create custom silicone molds, and cast each piece by hand in Jesmonite — often mixing my own pigments and occasionally incorporating metal shavings.
Digital structure. Manual finish.
PRODUCTION
All production takes place in my Madrid studio.
I work on strictly limited series. I don’t produce in large quantities, and when a series ends, it isn’t repeated.
Each piece is defined by the moment in which it was made.
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